excluslve 0 Report post Posted July 7 (edited) Welcome to the world of Desperion😊 It's time for the Mage of the Dam class a small instruction on character development from level 1 to level 74+ As we decided on the appearance of your character and, of course, with the future profession (although this is not so important here, because all skills can be learned from any profession), let's proceed to the development plan, in this case consider the Magician. Let's jump ahead that the basic characteristics of all are equal to 1 (these are Int, Men, Dex, Wit, etc.). When choosing a profession, keep in mind that skills after the 3rd profession can be learned only by printing knowledge. (example: You have made yourself a profession of Warcryer, then the COV can be learned only for 4 seal of knowledge, without any additional subjects) When you enter the game, you will be asked to choose which kingdom to swear allegiance to, Aden, Goddard or Hyran. It's strictly your choice. Which one you choose, for this and you will continue to defend your interests😊Of course, it will be possible to change the kingdom later. Information on this topic is HERE. (clickable). Further, in your backpack there will be items to facilitate development, namely: - Beginner's Knowledge Seal (20 pcs) An important element for your initial development. - NG weapons (choose which one you like) - NG mage armor - NG jewerly - 3000 pcs. - - D grade ammunition and all subsequent grades can be found in Giran . NPC and . Against the wall, on the right side of the GK. We take up arms and immediately begin to pump the character. Native skills of your race, and then professions are learned automatically. Since magicians from the start do not particularly suffer from a lack of accuracy, so we don't really take a steam bath here and confidently move forward to pick mobs, the advice of the day is to learn the skill upon reaching level 10 и за . Level 1 (from an orc mage) is enough. p.s. if you play as an orc (we learn this skill from people of magicians or elves of magicians) and vice versa (if you play as people or elves, we learn this skill from orc magicians), but if you started for artey, then we learn Weapon mastery from orc magicians and from humans or elves magicians. This guide to the study of skills and their order, I do not bear responsibility😊 Everyone's choice. All passive skills can be learned to start at level 1. (these are light passives and weapon passives) AT THE BEGINNING WE LEARN A BEGINNER FOR SEAL (those given from the start of the server) DO NOT FORGET TO FOLLOW THE LEVEL OF SKILL WHEN LEVELING. P.S These skills, which will be described below, are learned for 2 printing levels and for the beginner knowledge seal . P.S.S Some passives, such as light, heavy, weapon mastery, can be learned at level 1. Then they will increase defense and attack. P.S.S.S As for the ATTACKING skills, it's up to you to choose. !!!! Example: Singles & Mass . (Magician skills can be looped) All of them are studied after 2 professions. Basically, there will be a description of buffs, passives to strengthen the character. Learning skills from level 7: Спойлер Passive attack skill (from Orc shaman) Passive skill for defense, attack speed (from Orc shaman) Learning skills from level 20 to 39: Спойлер Passive attack skill (Human Cleric and Kamael) Passive defense skill, attack speed (from Human Cleric) on running speed (Orc Tyr) (I advise you to learn for the first time, you will have to run a lot😊) Active skill (from Man - Tank) (+ pdef) look at the skills of the magicians !!!!! (They can be learned much later so as not to waste seals) !!!!! (I would say what is needed later. But I describe what can be learned at this stage) этапе). run speed (from People (TH) Frenzi (Orc - Titan) (+ attack) P.s. Replaced with . Learning skills from level 40 to 51: (Bless HP can not be taught until 75. Then you will simply make a combo buff. In the meantime, get a buff from Newbie Guide) up to level 75 inclusive. Спойлер We learn passives at level 1 to start (from mages, tanks and kamael) It is not necessary to learn right away !!! If there are extra seals or magicians get you))) + Mage attack (from DB) (SWS) (+run + М.def) from Craft ( +Pdef) slowly begin to learn buffs from Over. (why from Over to buff your friends at the party) Light passive will add running from Tyrant from a dark tank (aura is transferred to passive) (+ pdef) Passive for running (for any robber) Auras learn passive from Kamaels (+ run + reflect) From SB + Mag attack From SB + Cast Also learn passive from Orc mages (+attack and pdef) Learning skills from level 52 to 60: Спойлер + Cast speed (from BD) from Warcrayer (+ Pdef) from Kamael (+ HP) (from the Horse Breeder) (+ skill rollback) (buff can be learned immediately, without summoning a horse) SWS(+ Pdef) Learning skills from level 62 to 75: It's more likely for 74 combos and a hare for 62. And the rest, just maximize your skills. (previously studied) Спойлер From brass knuckles ( + running) We replace the previously studied wolf. We swing further to level 19. Why 19, because the experience will not go further for you. Skills from other professions also do not forget to learn a lesson. What and when to teach will be described below! It's time to take rebirth. Open Alt + B --- Rebirth and reborn. You will be teleported to the starting location (to the gremlins). And as you have already noticed, you lost the D-grade Rebirth Artifact (1pc) and received a Rebirth Coin in return . The Characteristics Editor window will appear. If for some reason you closed the window, then you can find it Alt + B --- Rebirth ---- Characteristics Editor. And we study to your taste either (which gives the power of the attack mage), or (which gives the speed of the mage attack and the frequency of the mage. crit).We swing again to level 19 (choose the places for pumping yourself). Next, click rebirth again. Information on how many rebirths you still need to do in order to move to level 20 and pump further can be found in Alt + B --- Rebirth. I'll run ahead! Important information about reincarnations! Therefore, think in advance how and what to learn, but for a comfortable start, I will write you down what and how to do One more important information! Characteristics can be changed at any time, for any situation in the game. To do this, you just need to have To do this, you just need to have with you . Coins can be obtained from RB of a different dimension (Marshal, Prophet), Clan Missions, and also bought from NPCs He is an intermediary between the "elites of the kingdoms", selling rare goods. After killing the RB of another dimension, the "Prophet" will appear (with a 60% chance) in Giran, near the stairs (in the corner). Stay time is 60 minutes. CHA (charisma) pumping option is possible - which, in turn, raises several parameters of the character at the same time, the characteristic affects a lot of combat skills, but alas, for the initial levels it gives very few power-ups (it is advisable to pump in after level 76+, but you can do everything at your own peril and risk), because the parameter gives an increase in many characteristics, perhaps in your case it will even be useful The main effect is as follows: - Attack, Defense, Attack Speed, Magic Speed, Magic Resistance. Maximum HP, MP, CP. Therefore, the option of raising the characteristics for 10 rebirths: . After reaching 10 rebirths, you will be able to pump above level 20, but again, the limit is only up to level 39. Artifacts of Rebirth D grade will already be used here. that you received at the start . (you need to make 30 rebirths to move to the next grade) VERY IMPORTANT!!!!! Ammunition should be worn in one grade !!! Starting from the 40th level of mobs, the player must be dressed in at least D grade ammunition, that is, a set + helmet and boots (gloves) + weapons, jewelry saves from the magic of mobs and pvp, but it is better to be dressed in grade in grade (mobs 40-51 means ammunition C grade) so that there is no penalty for farming In order not to fall into the mud with your face in the process of further pumping😊, you should slightly change the equipment to D grade. We teleport to Giran and on the right side of the wall there will be NPCs (beautiful). We buy from the last one A mage's mithril set (gloves, top and bottom), as well as an armored helmet and boots (then all the ammunition will be needed for further grade). It will cost 100,000 adenas. (if you want to buy a shield, then you will have to pay another 20000). And we buy weapons from the same NPC. Exactly the one with which you will play, because then you will need it to upgrade to the next level. It will cost 120,000 adenas. А у соседнего НПЦ Jewelry for sale. We buy, 45.000 adena costs a full set. Total: 165000 adens for full uniform in D grade. Do not forget more adena is needed for D grade nipple and sharpening Next, let's take a look at the gear bonuses when enchanting. Sharpening your ammunition !!!Very!!! Important!!! to improve performance, so I advise you not to skimp on sharpening) Answers to some emerging questions: In case of unsuccessful sharpening, the item DOES NOT BROKEN, but simply resets to 0. With the improvement of ammunition C, B and A, the sharpening inside the grade is not reset (example: if you enchant Low C, then when improving ammunition, the enchantment is not reset, but when switching from C to B and from B to A, the enchantment is reset to zero) Sharpening during the Upgrade of the remaining grades of ammunition is NOT SAVED!! You can buy enchant scrolls from NPCs in Giran. Another NPC is standing next to him. He can exchange ordinary enchant scrolls for Blessed . . Blessed Scrolls have a higher enchantment rate!!! А также при помощи чудесного камня и Можно увеличить шансы заточки! (с блесс заточкой не работает, только с обычной). Information about sharpening your equipment and their bonuses. When enchanting armor, you can get bonuses, each +1 enchantment improves bonuses Maximum enchantment to get a bonus from Armor and Jewelry +15, Weapon +30 Armor Enchantment: all armor bonuses of any grade are the same Weapon Enchantment: all weapon bonuses of any grade are the same Jewelry Enchantment: all bonuses in each grade increase . An example of sharpening D armor and its bonuses: Having reached level 39, click rebirth and the level is thrown off to level 20. At the same time, it teleports randomly from three possible locations for pumping. This time you will need to pump another +30 rebirths. Information on the number of births will also be in Alt B --- Rebirth. In the process of rebirth, we download this characteristic up to the value of «10». (I advise you to at least do this. At least there will be an increase in CP. Then we make WIT +20. By level 40 (i.e., when you make a total of 40 rebirths) it should turn out like this: .Feature ,I don't advise you to download it yet. It will be better to start closer to the 51+ level when you are in the Equip. Further, having received 40 lvl and the opportunity to pump further, according to all laws, ammunition is needed with a higher grade, i.e. C (low grade). Let's go to the NPC to Giran and see what is required. Namely, be prepared to collect: Adena in the amount of 250,000 (for armor) and 200,000 (for weapons) 150,000 (for jewelry) Learning the skills we need with the help of Seals of Knowledge 1 lv. and 2 lv. Drop level 1 seals starts at level 20. 2 seal levels are acquired by synthesizing a Shard 2 level with seal 1 lv. The 2nd shards themselves drop from level 25+ monsters. Open inventory and click the button synthesis. Synthesis is chance. Print may not be synthesized. IMPORTANT INFORMATION!! PLEASE JOIN A CLAN OR CREATE YOUR OWN. For completing Clan Missions, you can get important goodies for yourself and your clan in the form of a reputation that you will need!!! Having reached level 40, having studied the possible skills (if you filled the seals and fragments), do not forget to go to Kamaloka and the labyrinths of the abyss. It is located in Giran, behind the GK (NPC teleporter). The rollback of instances is 5 hours, regardless of whether you closed them or not. We continue to download rebirth. For this we will need It can be bought in Giran from Artifact fragments are obtained by farming monsters of the grade you need. Example: You need an Artifact from the grade, so the fragments will fall from monsters of level 40-51+, etc. What will be required for the subsequent grades of Artifacts, you can find out directly in the game itself. This time the limit is up to level 51 and you need to do +30 rebirths. And we also collect further on the Ammunition Center. After all, there is also a top C grade. In principle, you can already start exploring the Armor and Weapon Improvement store yourself (let me remind you, it stands in Giran against the wall, on the right side of the teleporter) As for what characteristics to study next. We raise the first 10 rebirths at level 40 to the value of "40", respectively. The next 20 rebirths .(you can already start pumping, maybe at first it will give little, but in the future you will feel an increase) In the process of pumping, farm resources to upgrade armor / weapons. By the end of the 40-51 rebirth chain, the stats look something like this: . As there will already be a top C armor and weapons, it will be possible to think about Grade B. There may be questions about where to get Black Market Coins. And black market coinsbuy from . As we dressed up in low B grade, we can safely go to pump our characteristics (rebirth) further. The next chain starts from level 52 to 60 and with 30 rebirth. This time we need In the process, we farm top B grade ammunition. And don't forget to close the Instance Zone. Characteristics at the end of the rebirth of the chain 51-60: . You can replay the stats a little and do as you like. Don't forget to learn skills!!!! (what to learn and when, you can scroll below) And here we come to level 60! Further the chain will be from level 60 to 75. (number of rebirths: 35) The artifact we need this time A grade. . If anything, then fragments for the Artifact fall from monsters of level 61-75. As top B has been collected, it's time to think about A grade equipment. If you have reached this point, then I think you have learned a lot about the server, what and how. There will be a lot of questions about the A grade of crystals and gemstones for upgrading equipment. You can farm them in B-equip on 20-30 mobs (2 stars will be them). Or buy in the store 😊 !!!Do not forget to close instance zone.!!! By further pumping the characteristics, I think you will figure it out yourself. I tried to tell you what would be better for a comfortable start. Learning skills for 3 seals of knowledge from 58 to 74 level: 3 seals are obtained by synthesizing 2 seals of knowledge and a fragment of the 3 seal of knowledge. Seal 3 shard drop starts with monsters 76+ Dances from DB and SVS (+ crit power, physical attack, attack speed and pdef, mdef) from any Summoner (+ physical attack and attack speed, cast, ability power) from Orc Tyr (+ pdef + mdef + attack + crit attack power) from destra (+pdef) is replaced with . Icon from Paladin, Zealot from Tyr or Destr (used together) We are not for the Enlightenment skill. True, he studies at level 81+, but I will point him out so that you do not forget)) Top skill for a magician (hangs for 5 hours (with PA)), but you will need a book. (drop it in the MOS), but you will be able to farm there, only with S80 ammunition. But that's another story^^ P.s. I'll say right away that you don't have to go through the quests of 7 seals. They don't work. So books only through a drop or donation In principle, with skills up to 74 lvl, that's it. This is the main thing that needs to be taught!! See the rest for yourself!! 😊 If you didn't specify something, perhaps these skills will be studied in 4 prints of knowledge. But this is again, this is a completely different story Exp zones: 1 - 19 Kamael Territory - Nornil Altar 20 – 39 Gludio territory – Anthill 40 - 51 Oren Territory - Ivory Tower 51 - 60 Aden Territory - Battlefield 61 - 75 TOI 1st floor, catacombs 70+ Information on server items: Adena (from all monsters) (from the Diamond Rush event) and chests of another dimension (drop starting from level 20+ monsters, all events) (by exchange with the NPC Deton in Giran), as well as Clan Missions (farm in catacombs and necropolises and by exchange at Deton in Giran) Edited August 2 by excluslve Share this post Link to post Share on other sites
beschasok 0 Report post Posted July 8 (edited) Извини, а зачем хп магу?) оно бесполезно имея вампирик. По мере апа шмота проблем с хп у мага нет, это не физ Локация 50-60 - исключительно центр ЕВ 61-75 - центр воа Просвет не относится к скилам до 75 лвла, книг в мосе) будут искать - не найдут) атакующих скиллов на 2 профе надо 3, их достаточно. Кости + вампирик обязательно, у костей павер больше чем у промика и других. Edited July 8 by beschasok Share this post Link to post Share on other sites
excluslve 0 Report post Posted July 10 В 08.07.2023 в 04:21, beschasok сказал: Скрыть контент Извини, а зачем хп магу?) оно бесполезно имея вампирик. По мере апа шмота проблем с хп у мага нет, это не физ Локация 50-60 - исключительно центр ЕВ 61-75 - центр воа Просвет не относится к скилам до 75 лвла, книг в мосе) будут искать - не найдут) атакующих скиллов на 2 профе надо 3, их достаточно. Кости + вампирик обязательно, у костей павер больше чем у промика и других. Может все правильно говоришь. Я ведь не заставляю следовать исключительно этому гайду. В общих чертах описал 1 из вариантов прокачки. По поводу просвета согласен) По локациям прокачки это дело каждого . Насчет ХП магу, опять же выбор за игроком. Я бы сделал ХП, т.к. 1к+ на старте явно не помешает. Ты ведь не только с мобами биться будешь, но и с игроками. Share this post Link to post Share on other sites
excluslve 0 Report post Posted July 10 а так , спасибо за критику) Я не играю за мага и описанное мною в гайде, исключительно моя точка зрения) не изучая углубленно игру за маг класс на данном сервере_) Share this post Link to post Share on other sites
beschasok 0 Report post Posted July 10 (edited) 6 часов назад, excluslve сказал: Может все правильно говоришь. Я ведь не заставляю следовать исключительно этому гайду. В общих чертах описал 1 из вариантов прокачки. По поводу просвета согласен) По локациям прокачки это дело каждого . Насчет ХП магу, опять же выбор за игроком. Я бы сделал ХП, т.к. 1к+ на старте явно не помешает. Ты ведь не только с мобами биться будешь, но и с игроками. Это не так критика, это больше как подсказки) На ЕГ надо будет все-таки хп, но это уже история 75+) Если есть возможность, покажи скрины бижи 5+. там уже начинаются проценты. Кольца и серьги надо одевать разной заточки Edited July 10 by beschasok Share this post Link to post Share on other sites