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In certain locations, you can get a recipe for the weapon that is needed for collections Territory Cruma Tower Bandit Stronghold Silent Valley Tower of Insolence Varka Silenos Barracks Ketra Orc Outpost Giant's Cave Plains of the Lizardmen Dragon Valley Loot and Craft Weapon recipes drop from all monsters within the location. Weapons can be crafted in Special Crafting.
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A mysterious trader named Jason Haine has appeared in Giran. He offers unique goods brought from Another Dimension, which cannot be found at any other trader. Jason does not always appear in Giran, but only after the Marshal or Prophet of Another Dimension has been killed. Keep an eye on chat notifications so you don't miss his appearance! Jason Haine For access to Jason Haine's assortment, it is necessary to increase the level of trust. The Smuggler's Ring is your pass to a world of unique goods, and the higher the ring's level, the more treasures from Another Dimension will become available to you. Jason's Trading Post Assortment Mask of Betrayal Another Dimension 1h An artifact, humming with unseen energy, offers the power to become anyone... But beware, for the price of such a transformation may be your very soul. Wear the mask and you will be able to attack allies. <font color=ff6666>Ctrl + Attack</font> -200% PvP Defense Coral Another Dimension Lv.1 P.Atk. +1% M.Atk. +2% When equipping multiple identical stones, only the effect of the highest level stone will apply. Synthesis of two stones of the same level. Onyx Another Dimension Lv.1 P.Def. +1% M.Def. +0.5% When equipping multiple identical stones, only the effect of the highest level stone will apply. Synthesis of two stones of the same level. Spinel Another Dimension Lv.1 Drop Chance +1% Spoil Chance +1% <font color=ff6666>Increases the probability of obtaining items from the "Main" and "Spoil" categories when hunting regular monsters.</font> When equipping multiple identical stones, only the effect of the highest level stone will apply. Synthesis of two stones of the same level. Zircon Another Dimension Lv.1 P.Critical Damage +1% M.Critical Damage +1% P.Skill Critical Damage +1% When equipping multiple identical stones, only the effect of the highest level stone will apply. Synthesis of two stones of the same level. Andreas van Halter Doll Common Lv.1 Legacy of the mad van Holter, servant of Shilen. Grants power, but corrupts the soul. P.Atk +0.5% <font color=ff6666>Synthesized with Andreas van Halter Doll Common Lv.1</font> Glakias Doll Common Lv.1 A shard of Klakias' power, trapped in a doll. Summons the elements, and grants might. M.Atk +0.5% <font color=ff6666>Synthesized with Glakias Doll Common Lv.1</font> Behemoth Doll Common Lv.1 Wrath of the gods imprisoned in a doll, grants protection, but demands sacrifices. P.Def +0.5% <font color=ff6666>Synthesized with Behemoth Doll Common Lv.1</font> Orc Doll Common Lv.1 Ancient orcish magic is trapped within the doll, granting magical defense and fury. M.Def +0.5% <font color=ff6666>Synthesized with Orc Doll Common Lv.1</font> Kelbim Doll Common Lv.1 Contains the power of Astatine, granting control over darkness. Serve Embryo and achieve greatness. Max.HP +0.5% <font color=ff6666>Synthesized with Kelbim Doll Common Lv.1</font> Coral Another Dimension Lv.1 P.Atk. +1% M.Atk. +2% When equipping multiple identical stones, only the effect of the highest level stone will apply. Synthesis of two stones of the same level. Onyx Another Dimension Lv.1 P.Def. +1% M.Def. +0.5% When equipping multiple identical stones, only the effect of the highest level stone will apply. Synthesis of two stones of the same level. Spinel Another Dimension Lv.1 Drop Chance +1% Spoil Chance +1% <font color=ff6666>Increases the probability of obtaining items from the "Main" and "Spoil" categories when hunting regular monsters.</font> When equipping multiple identical stones, only the effect of the highest level stone will apply. Synthesis of two stones of the same level. Zircon Another Dimension Lv.1 P.Critical Damage +1% M.Critical Damage +1% P.Skill Critical Damage +1% When equipping multiple identical stones, only the effect of the highest level stone will apply. Synthesis of two stones of the same level. Talisman of Might Lv.1 Another Dimension Equipping this item grants the following effects: +1% P.Atk. +1% M.Atk. +1 WIT Talisman of Defense Lv.1 Another Dimension Equipping this item grants the following effects: +1% P.Def. +1% M.Def. +1 WIT Talisman of Life Lv.1 Another Dimension Equipping this item grants the following effects: +1% HP +1 CON +1 WIT Talisman of Trinity Another Dimension Lv.1 Only the worthy will know the Triad's true potential Max.HP/CP/MP +30% INT/STR +5 WIT/DEX +5 CON/MEN +15 P./ M. Atk. +15% P./ M. Def. +15% Scroll: Enchant Ornaments Another Dimension Allows you to enchant Talismans of Another Dimension Special Scroll: Enchant Ornaments Another Dimension Allows you to enchant Talismans of Another Dimension without decreasing the talisman's level Scroll: Enchant Talisman of Trinity Another Dimension Allows you to enchant the Talisman of Trinity Faction Change Jason can freely exchange Proof of Loyalty from Giran and Goddard if you decide to change factions.
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In the world of Desperion, power, glory, and, of course, valuable items have always been highly prized. Now, you have a new incentive to hunt down monsters—the Trophy System! Imagine yourself as a witcher: you take contracts to eliminate dangerous raid bosses and, instead of gold, you claim their... well... body parts? Essentially, valuable trophies! What are trophies and what purpose do they serve? Trophies are unique items that drop from specific raid bosses between levels 40 and 85 in various locations. On their own, these trophies don't provide any stats or benefits to your character. Think of them as raw materials for something greater – potential waiting to be unlocked! Crucially, each trophy contains valuable information. Where to find trophies? No Witcher Sense required! Raid bosses are scattered throughout the world, and each of them can "boast" their own unique trophy. You no longer need to guess where a particular trophy drops from! Each trophy indicates exactly which raid bosses in which location it can be obtained from! For example, if you are looking at Mushroom Plasma, you will immediately see: "Obtained from Raid Boss Maid Orphen, Decayed Tree Repiro, Fearsome Avenger Kraiven in the Sea of Spores" Be careful and use this information to plan your hunt! Why do I need these trophies if they don't give me anything? Here's where things get interesting! Simple trophies are just the foundation. The real power is revealed after upgrading. Upgrading trophies happens in Special Crafting. The first step is to upgrade the trophy. After a successful upgrade, the trophy will not only change its appearance and name, but will also get the prefix "Improved Trophy Lv.1". But this is not the limit! Improved Trophy Lv.1 can be upgraded again! To do this, you need to synthesize two identical Improved Trophy Lv.1. As a result, you will receive Improved Trophy Lv.2. The characteristics of such a trophy will become much more impressive. Perfection: The Final Frontier. Complete Information for Those Who Thirst for Power. At the pinnacle of trophy evolution are Perfected Trophies. They significantly surpass Upgraded Trophies Lv.1 and Lv.2 in their stats. To create Perfected Trophies, you'll need special dungeon artifacts obtained from Kamalokas and Labyrinths. So don't neglect these dungeons, they will become your key to creating the most powerful trophies!
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Long ago, the mighty Kingdom of Schutgard fell, leaving behind only legends and relics scattered across the world. With each passing year, these items of past glory fade, losing their magical power. But you have a chance to restore their former greatness! How to Obtain Schutgard Relics? Venture forth to play Tarot Cards! It is there that you can find Broken Fragments of the Schutgard Kingdom's armor. What to Do with Broken Relics? Find the gnome Snake! He will help you with the restoration. In his workshop, he will melt down the junk into a Gray Metallic Ingot with special properties. Restoring Relics at Snake's Workshop Types of Armor: Restored armor is divided into 3 types: Common, Rare, and Unique. Armor cannot be worn. It is stored in your backpack and provides permanent stat bonuses! Schutgard Armor Bonuses Each armor type provides its own unique bonuses. Unique armor provides the most powerful enhancements! Remember! The power of Relics is not eternal. Over time, they turn into Brittle Dust. Relic Immortality: Assemble the Collection! Don't let the Relics fade into oblivion! Submit them to your personal collection, and their bonuses will stay with you forever!
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2. Spatial Gates After defeating the Raid Boss, there is a chance for a Spatial Gate to open. To enter, you need 5 Rare Diamonds. Inside, there are three barrels and chests. You need to hit the barrels until they explode. After talking to the NPC, you will be able to open one of the three chests. Drop Enchanted Coal Forever burning, it sheds a gentle light. Synthesize 2 Enchanted Coal to obtain <font color=ff6666>Wrinkled Pocket</font> Used for creating and improving <font color=ff6666>Wrinkled Pocket</font> Token of Insolence Token that can be exchanged for a Tower of Insolence item. Gold Vein Ale A light and bountiful brew. Increases STR by 7, Vitality by 15%, and Acquired XP/ SP by 5% for 30 min. Cannot be used in Olympiad matches to ensure fair play. Hoppy Gnome Highlighting a bold, hoppy bouquet. Increases CON/ MEN by 7, Vitality by 15%, and Acquired XP/ SP by 5% for 30 min. Cannot be used in Olympiad matches to ensure fair play. Bearded Porter Brewed in tribute to the glorious beards of the dwarves. Increases INT by 7, Vitality by 15%, and Acquired XP/ SP by 5% for 30 min. Cannot be used in Olympiad matches to ensure fair play. Gnome Fish Stew A filling and rich stew with fish and roots. INT +3, CHA +1 Duration: 30 minutes. Strong Fish Stew So hearty, it grants the strength of a mountain troll. STR +3, CHA +1 Duration: 30 minutes. Underhill Brew Prepared in underground cauldrons. CON +3, CHA +1 Duration: 30 minutes. Cavern Marmalade Dragon's Tears Double-click to apply effect XP/ SP +3%, STR +2, INT +2, DEX +2, WIT +2) for 2 h. The effect is applied to all party members. Stacks with Truffle and Gear Cookies. Truffle Black Coal Double-click to apply effect XP/ SP +3%, Attribute Resistance +20, STR +2, INT +2) for 2 h. The effect is applied to all party members. Stacks with Cavern Marmalade and Gear Cookies. Gear Cookies Joy-Bolt Double-click to applyeffect XP/ SP +3%, STR +2, INT +2, CON +2, MEN +2) for 2 h. The effect is applied to all party members. Stacks with Truffle and Cavern Marmalade. Strong Beer Big brain brew Text on the bottle label: Drink up for knowledge and good vibes! <font color=ff6666>Exp +5%</font> Duration: 20 minutes. Mixable with any drink. Magical Elixir This is not a treasure Text on the bottle label: You understand nothing, but you want to find something. <font color=ff6666>Increases the probability of obtaining items from the "Spoil" category when hunting regular monsters.</font> <font color=ff6666>Spoil Chance +10%</font> Duration: 20 minutes. Mixable with any drink. Magic Aura Majesty Lv.5 Max.HP/MP/CP +25% P.Atk +5% M.Atk +5% P.Def +10% M.Def +15% P.Crit.Atk. Power +5% M.Crit.Atk. Power +10% Duration: 20 minutes. Moonshine Drink smart Text on the bottle label: Get smarter, but don't get cocky! <font color=ff6666>Exp +20%</font> Duration: 20 minutes. Mixable with any drink. Wine Underground hoard Text on the bottle label: Get the treasure what you need. <font color=ff6666>Increases the probability of obtaining items from the "Main" and "Spoil" categories when hunting regular monsters.</font> <font color=ff6666>Drop Chance +30%</font> <font color=ff6666>Spoil Chance +15%</font> Duration: 60 minutes. Mixable with any drink. Mead Almost free Text on the bottle label: Get rich with almost no effort! <font color=ff6666>Increases the probability of obtaining items from the "Main" category when hunting regular monsters.</font> <font color=ff6666>Drop Chance +20%</font> Duration: 20 minutes. Mixable with any drink. Event Crystal A crystal that can be obtained by participating in Events: <font color=ff6666>Treasure Hunt</font> <font color=ff6666>Marshal of Another Dimension</font> <font color=ff6666>Completing Clan Missions</font> Destruction Scroll: Enchant D-grade Weapon Enchant success rate +20% For D-grade weapons. P. Atk. +2 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +2 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists. P. Atk. +4 for bows. M. Atk. +2 for all weapons. Starting from +4, P./ M. Atk. bonus is doubled. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font> Destruction Scroll: Enchant D-grade Armor Enchant success rate +20% P. Def. +1 for D-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font> Destruction Scroll: Enchant C-grade Weapon Enchant success rate +20% For C-grade weapons. P. Atk. +3 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +4 for two-handed swords/ blunts/ staffs, dual dagger/ sword, fists. P. Atk. +6 for bows. M. Atk. +3 for all weapons. Starting from +4, P./ M. Atk. is doubled. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font> Destruction Scroll: Enchant C-grade Armor Enchant success rate +20% P. Def. +1 for C-grade armor and accessories when enchanted. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font> Destruction Scroll: Enchant B-grade Weapon Enchant success rate +20% For B-grade weapons. P. Atk. +3 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +4 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists. P. Atk. +6 for bows. M. Atk. +3 for all weapons. Starting from +4, P./ M. Atk. bonus is doubled. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font> Destruction Scroll: Enchant B-grade Armor Enchant success rate +20% P. Def. +1 for B-grade armor and accessories when enchanted. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font> Destruction Scroll: Enchant A-grade Weapon Enchant success rate +20% For A-grade weapons. P. Atk. +4 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +5 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting from +4, P./ M. Atk. bonus is doubled. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font> Destruction Scroll: Enchant A-grade Armor Enchant success rate +20% P. Def. +1 for A-grade armor and accessories when enchanted. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font> Destruction Scroll: Enchant S-grade Weapon Enchant success rate +20% For S-grade weapons. P. Atk. +5 for one-handed swords/ blunts/ staffs, daggers, spears. P. Atk. +6 for two-handed swords/ blunts/ staffs, dual daggers, dual swords, fists. P. Atk. +10 for bows. M. Atk. +4 for all weapons. Starting from +4, P./ M. Atk. bonus is doubled. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font> Destruction Scroll: Enchant S-grade Armor Enchant success rate +20% For S-grade armor and accessories. P. Def. +1. Starting from +4, P. Def. +3, Max HP is increased with each enchant value. Enchanting is safe up to +3 for common armor and to +4 for full-body armor. <font color=ff6666>Due to the power of the Goddess of Destruction, in case of failure, the item does not disappear and its enchant value remains the same. Cannot be used with weapons enchanted to +16 and higher.</font>
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